Table of Contents
Equipment Setups
Equipment
Weapons
Armor
Stat Points
Strength
70
(20)
●
●
●
●
●
Dexterity
50
(14)
●
●
●
●
●
Wisdom
16
(0)
●
●
●
●
●
Perception
42
(15)
●
●
●
●
●
Fortitude
10
(0)
●
●
●
●
●
Skill Setups
Skills
Defensive
Active
Quick Fire
7
Gale
7
On hit, applies Gale effect to the target
10
Min Chain Fire ▲
10
The minimum attack count changes to 4
5
Cooldown ▼
5
On Critical Hit, the remaining cooldown 10% ▼
Ankle Strike
5
Expand Conditions
5
Applied Effects Target ▲
5
Off-Hand Weapon Activation
5
Off-Hand Weapon Activation Rate ▲
Nimble Leap
5
Consecutive Use
5
Can be charged up to 2 times.
10
Cooldown Reset
10
Resets the cooldown for Quick Fire.
5
Immune
5
Become immune to certain CC effects for 0.5s
Mortal Mark
5
Stamina Stagnation
5
Marked Target's Stamina Regen decreases 100%
Brutal Incision
5
Damage ▲
5
Damage boost against Poisoned target
Inject Venom
5
Effect Duration Increase
5
Effects Duration 2 sec ▲
Mother Nature's Protest
7
Frost Shot
7
Activates the Frost attribute.
Knife Throwing
3
Cooldown Reduction
3
Cooldown 3s ▼
5
Effect Duration Increase
5
Effects Duration 2 sec ▲
3
Additional Hit
3
+1 Knife
Wind Snatcher
7
Stamina Absorption
7
Drains 15 Stamina from a target when landing the effect.
Weapon Specialization
Artifacts
Guide
Pretty tanky(Max Health-16790, Melee Evasion-260.Ranged Evasion-580,Magic Evasion-764, and Skill Damage Resistance-240) while doing Good DPS with abusing Heavy Hit Chance with the dagger finishers. If you want to change anything I would upgrade Mana Regen(Currently 548.2).