Table of Contents
Equipment Setups
Equipment
Weapons
Armor
Stat Points
Strength
30
(10)
●
●
●
●
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Dexterity
60
(16)
●
●
●
●
●
Wisdom
18
(0)
●
●
●
●
●
Perception
60
(21)
●
●
●
●
●
Fortitude
10
(0)
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●
●
●
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Skill Setups
Skills
Defensive
Active
Brutal Arrow
5
Range Increase
5
Increases range by 2m.
Quick Fire
7
Gale
7
On hit, applies Gale effect to the target
10
Min Chain Fire ▲
10
The minimum attack count changes to 4
5
Damage ▲
5
Increases damage by 20%. but also increases the cooldown by 3s.
5
Cooldown ▼
5
On Critical Hit, the remaining cooldown 10% ▼
Strafing
7
Gale
7
On hit, applies Gale effect to the target
5
Mobility
5
Launches an attack after teleporting to a selected location.
10
Consecutive Use
10
Can use the skill up to 2 times in a row.
Ensnaring Arrow
5
Hit Chance ▲
5
Hit Chance 20 ▲
Zephyr's Nock
5
Damage ▲
5
Deals Bonus Damage when attacking a target affected by Gale.
7
Cooldown ▼
7
On attacking the target with Bullseye stacks, the remaining cooldown % ▼
Mother Nature's Protest
7
Gale Shot
7
Activates the Gale attribute.
Deadly Marker
5
Bullseye
5
Additional Bullseye stack to targets with Deadly Marker
5
Increases Hit Chance
5
Additional Hit Chance ▲ on attacks against a target with Deadly Marker
Detonation Mark
Base: Mortal Mark
7
Detonation Mark
7
Activates the skill, Detonation Mark.
Nimble Leap
5
Consecutive Use
5
Can be charged up to 2 times.