Table of Contents
Equipment Setups
Equipment
Weapons
Armor
Stat Points
Strength
50
(22)
●
●
●
●
●
Dexterity
40
(10)
●
●
●
●
●
Wisdom
20
(2)
●
●
●
●
●
Perception
45
(13)
●
●
●
●
●
Fortitude
10
(0)
●
●
●
●
●
Setup Guide
HANYA UNTUK RAKYAT MISKIN
Equipment
Weapons
Armor
Stat Points
Strength
50
(17)
●
●
●
●
●
Dexterity
51
(10)
●
●
●
●
●
Wisdom
30
(7)
●
●
●
●
●
Perception
50
(15)
●
●
●
●
●
Fortitude
10
(0)
●
●
●
●
●
Setup Guide
TEUING AH
Skill Setups
Skills
Defensive
Active
Tornado
Base: Arrow Vortex
10
Tornado
10
Activates the skill, Tornado.
Strafing
10
Consecutive Use
10
Can use the skill up to 2 times in a row.
Decisive Bombardment
Base: Decisive Sniping
5
Charging Time ▲
5
Max charging time and Max Damage ▲
5
Mobility
5
Allows charging while moving
5
Decisive Bombardment
5
Activates the skill, Decisive Bombardment.
Inferno Wave
3
Cooldown ▼
3
Cooldown 3s ▼
5
Consecutive Use
5
50% chance to grant 1 extra use.
3
Burning
3
Adds 3 stacks when Burning is applied
Chain Lightning
10
Chaining Bolt
10
Create a 3m radius of Lightning area around the target
5
Damage Transfer
5
Transfers regardless of Wet or Frost
3
Damage Transfer
3
No Damage Reduction upon transfer
Judgment Lightning
5
Damage Transfer
5
Transfers regardless of Wet or Frost status
3
Damage Transfer
3
No Damage Reduction upon transfer
Flash Wave
Base: Flash Arrow
10
Flash Wave
10
Activates the skill, Flash Wave.
Skills
Defensive
Active
Deadly Marker
5
Bullseye
5
Additional Bullseye stack to targets with Deadly Marker
5
Increases Hit Chance
5
Additional Hit Chance ▲ on attacks against a target with Deadly Marker
Ice Spear
3
Ice Spear Bombardment
3
Change to Ice Spear
5
Damage ▲
5
Increases Damage by 40%.
Strafing
10
Consecutive Use
10
Can use the skill up to 2 times in a row.
Zephyr's Nock
5
Damage ▲
5
Deals Bonus Damage when attacking a target affected by Gale.
7
Cooldown ▼
7
On attacking the target with Bullseye stacks, the remaining cooldown % ▼
Fireball Barrage
10
Fireball Frenzy
10
Adds a Fireball per Burning stack
Inferno Wave
3
Cooldown ▼
3
Cooldown 3s ▼
5
Consecutive Use
5
50% chance to grant 1 extra use.
3
Burning
3
Adds 3 stacks when Burning is applied
Nature's Blessing
7
Vigorous
7
Recovers Health over time and increases Health Regen.
5
Cooldown ▼
5
Decreases the cooldown by 3s when Weaken effects end.
Inner Peace
3
Immune to CC
3
Immune against Bind, Petrification, Silence, Sleep, or Stun
Victorious Energy
Base: High Focus
5
Base Damage Boost
5
Base Damage Bonus
5
Victorious Energy
5
Change to Hit Chance/Evasion ▲
Skills
Defensive
Active
Ice Spear
3
Ice Spear Bombardment
3
Change to Ice Spear
5
Bind
5
Movement Speed Decrease changes to Bind
Strafing
7
Gale
7
On hit, applies Gale effect to the target
10
Consecutive Use
10
Can use the skill up to 2 times in a row.
Zephyr's Nock
5
Damage ▲
5
Deals Bonus Damage when attacking a target affected by Gale.
Chain Lightning
5
Damage Transfer
5
Transfers regardless of Wet or Frost
Judgment Lightning
5
Damage Transfer
5
Transfers regardless of Wet or Frost status
3
Damage Transfer
3
No Damage Reduction upon transfer
Tornado
Base: Arrow Vortex
10
Tornado
10
Activates the skill, Tornado.
Flash Wave
Base: Flash Arrow
10
Flash Wave
10
Activates the skill, Flash Wave.
7
Range Increase
7
Increases the area of effect for Flash Arrow and Flash Wave.
Blitz
7
Cooldown ▼
7
Decreases the cooldown by 15s.
Victorious Energy
Base: High Focus
5
Base Damage Boost
5
Base Damage Bonus
5
Victorious Energy
5
Change to Hit Chance/Evasion ▲
Weapon Specialization
Artifacts
Skill Upgrade Priority
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare
Uncommon ⇒ Rare