Hiya! I don't do the whole build guide thing because its much cooler to just have fun and wing it but here it is! There is *tons* of room to move certain gears around, very flexible build as far as gear is concerned. The only items I wouldn't budge on personally are the accessories and weapons. There are some wasted stats (random Melee Heavy attack chance go brr) , but this is all easily farmable or craftable gear as a Free to Play player such as myself. Farm smarter not harder ♥ High mana regen is a priority of the scout itemization, them bows are hungry. Refer to Gear Set 2 for a more fine-tuned endgame set that requires slightly more effort but can still rely on selection boxes to create~
Will update it for T2 when that drops and will add it as subsequent loadouts.
This build will focus on using double attacks and Quick Fire resets to quickly build stacks of your Bloodlust (Passive).You will be abusing the synergy between Nimble Leap's whirlpool spec and Zephyr's Nock collision to repeatedly shove/stun enemies who get out of position. PROs
CONs
If you have any questions feel free to add my discord! Both dots are in the username okay? .kouto.
This gear set here is more refined than the Starter Pack provided in Gear Slot 1. While Set 1 is still viable, this one has access to the (2) Piece set bonus of both Shadow Harvester and Phantom Wolf to bolster your damage even more. Since it lacks the burst to decimate other ranged units like Set 1's focus, there is plenty more Endurance, HP, and movespeed to balance it all out! Land those parry windows and BURN THEM DOWN.
Skill Set 1 can work with this if you preferred the machine-gunner playstyle that one lends itself to.You will be focusing on using your AOE and rapid strikes to both apply and keep max stacks of Weaken: Burning (or Lightning stance procs if you prefer a burstier version) on crowds of occupied enemies. Team play is heavily required to float this build's combo pattern.
CLASS FEATURES
The Skill loadout chosen here focuses on minimizing cooldowns, on hit effects, and flexibility.
Where you start in your rotation is not as important as long as you do not use Decisive Bombardment , Zephyr's Nock , or Annihilation Barrage Shot until you have max stacks of Bloodlust , as those are your combo enders that can often double or even triple the output of the ability! It will typically take a full set of Strafing shots plus one Quick Fire to max, so fire away before you go for burst!
No matter the setup, you will always
Due to its nonexistent cooldown, always weave in Mortal Mark when it is up. It is the entire reason quickfire spam can work
EXAMPLE ROTATIONS LISTED BELOW!
PVE Scenario 1: this is your standard bread and butter combo when you have a team with you and can be at your optimal range! Try to avoid engaging with Nimble Leap if you can, but don't worry if you have to. Your high movement speed should be more than enough in PVE to get into Strafing range. Using Zephyr's Nock will result in a knockback, so please be aware of the target's surroundings. I did not include Mortal Mark , Deadly Marker , or Merciless Barrage because the typical idea is to weave those abilities in between the gaps of these main skills whenever they are available and you have the window for it. You are clear to freestyle the combo, have fun!
PVX Scenario 2: Stun Engage Opportunity
This rotation will follow a similar vibe as Scenario 1, but this is for when you see an enemy near terrain that you can land your wallsplat on. In those instances you will have to do a bit of "combo recovery" to get back on track.
Always use your second Nimble Leap as a retreat to get as much distance as possible before your Snipe.The collision stun does not last very long so you do not always have time to fully charge Decisive Bombardment . But the bonus damage to stunned targets spec will make up for it. Return to your usual combos OR set up a second stun. This can stun lock mini-bosses and make running things with low CC team comps work well!
Again, this is only a suggestion, the combo pathing will vary! The fight could call for removing Merciless from the equation and going straight into Snipe and instead using your final leap to gap close into a spin.
Same idea as Skill Set 1, minus the spinning. You will instead be using Flash Wave during the gaps in your rotation for extra AOE clear. Fire Arrow is preferred but Lightning Arrow works just fine! The lack of Merciless Barrage in this set does lower the value of Lightning Arrow, though so there's that. If you use Zephyr's Nock correctly after stacking Gale and Bullseye ( Strafing ) , the cooldown should be cut from 5 seconds to 2, so you should be able to weave it back in roughly every 2 uses of Quick Fire.This setup is less a loadout change, more a playstyle change! Instead of closing the gap for spins, you will be choosing to dash in and out of the maximum range of your crossbow (14 meters) and taking advantage of the range bonuses of Zephyr's Nock and Sniper's Sense.
As always, you'll be fitting in Mortal Mark, Deadly Marker and your utility skills whenever they are up.Mix it up, rinse repeat
These are a few foods that I try to always have on deck, but any attack food should do just fine. Self-explanatory but here's some notes:
Mother Nature's Protest , watch the lightshow!
Bloodlust , my beloved..
Hope this was helpful! Will be constantly updating with different playstyles and gear routes, so check back! Or ask what im up to~ Cya